16 NOV 2013 by ideonexus

 Rule #1 Expand

Well, first thing’s first: we need to expand. We need to create a second base, and a third, and a fourth. We need to use our resources to build more resource-gathers, and fast. The enemy scouts are likely approaching already. How might we do that? Well, there are only so many ways to make money in this world. We already have a day-job, which will act kind of like our home base, so now we need to expand to other types of revenue-producing activities that will serve as our satellite bases. The...
  2  notes

This is sort of the strategy I take to my online persona, publishing blog posts, guest articles, CC books, etc, etc, creating an expansion of content to improve my online presence and reputation.

16 NOV 2013 by ideonexus

 A Harsh Death Penalty Affects the Game "Real Life"

While certainly realistic, the harsh death penalty makes players think twice before trying anything adventurous. Risk avoidance then leads to long stretches of the game where nothing much happens, which can be a bit boring. As a consequence Real Life is one of the few games where the crafting and tradeskill part of the game is more popular than the combat part of the game. Well, truth be told, combat in Real Life isn't much fun anyway. But in consequence many players spend a lot of time in RL...
  1  notes

As a result, crafting is more popular than combat.

16 NOV 2013 by ideonexus

 Leveling Up in the Game "Real Life"

The gameplay itself is extremely open-ended, though it's structured in such a way that you'll have a fairly clear path to follow when you're just starting out. Real life features a great system whereby newbie players will automatically be guided along through the early levels by one or more "parent" characters who elect to take newbie characters under their wing. This is a great system, as these older, more-experienced characters reap their own benefits from doing a good job of guiding the ne...
  1  notes

Open-ended, a grind, but ultimately very rewarding.